diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin + suksma + fed + goody and others - blarfff [Zebra puke mash-up by Stahlregen].milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin + suksma + fed + goody and others - blarfff [Zebra puke mash-up by Stahlregen].milk | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin + suksma + fed + goody and others - blarfff [Zebra puke mash-up by Stahlregen].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin + suksma + fed + goody and others - blarfff [Zebra puke mash-up by Stahlregen].milk new file mode 100644 index 0000000..b68ee82 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin + suksma + fed + goody and others - blarfff [Zebra puke mash-up by Stahlregen].milk @@ -0,0 +1,320 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000 +fGammaAdj=2.000 +fDecay=0.990 +fVideoEchoZoom=2.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=100.000 +fWaveScale=28.599 +fWaveSmoothing=0.500 +fWaveParam=-1.000 +fModWaveAlphaStart=0.400 +fModWaveAlphaEnd=1.000 +fWarpAnimSpeed=100.000 +fWarpScale=4.142 +fZoomExponent=4.32547 +fShader=0.000 +zoom=1.04010 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=1.000 +wave_g=1.000 +wave_b=1.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.500 +ob_r=0.010 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.260 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=1.500 +mv_r=0.000 +mv_g=0.000 +mv_b=0.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=256 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=20.35074 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_frame1=r=r+0.5*sin(treb*1.13); +wave_0_per_frame2=g=g+0.5*sin(bass*1.33); +wave_0_per_frame3=b=b+0.5*sin(mid*1.23); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=256 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=100.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.40031 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=0.500 +shapecode_0_g=0.500 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.500 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=0.500 +shapecode_0_border_a=0.000 +shape_0_per_frame1=sounds=(bass+treb+mid)/3; +shape_0_per_frame2= +shape_0_per_frame3=rad=rad*sounds*0.6; +shape_0_per_frame4= +shape_0_per_frame5=r=r+sin(bass)*g; +shape_0_per_frame6=g=g+sin(mid)*g; +shape_0_per_frame7= +shape_0_per_frame8= +shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1); +shape_0_per_frame10=y=y+0.207*sin(time*bass*0.1); +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.13465 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.300 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1= +shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23); +shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37); +shape_1_per_frame4= +shape_1_per_frame5=sounds=(bass+mid+treb)/3; +shape_1_per_frame6= +shape_1_per_frame7=rad=rad*(treb+mid)/3; +shape_1_per_frame8= +shape_1_per_frame9=x=x+0.300*sin(time*bass); +shape_1_per_frame10=y=y+0.317*cos(time*bass); +shapecode_2_enabled=1 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.20047 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.500 +shapecode_2_g2=0.500 +shapecode_2_b2=1.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=0.500 +shapecode_2_border_a=0.000 +shape_2_per_frame1=sounds=(bass+treb+mid)/3; +shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3; +shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3; +shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass; +shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass; +shape_2_per_frame6= +shape_2_per_frame7=rad=rad; +shape_2_per_frame8=x=x+0.217*cos(time*2.3)+sounds*0.1; +shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3)); +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=warp=bass*.2; +per_frame_2=warp=warp+(above(bass,1)*bass*.2); +per_frame_3= +per_frame_4=echo_alpha=(above(bass,1.25)*.9); +per_frame_5= +per_frame_6=//mv_a=(above(bass,1)*bass*.5); +per_frame_7= +per_frame_8=// Awesome beat code by martin! +per_frame_9=dec_med = pow (0.9, 30/fps); +per_frame_10=dec_slow = pow (0.99, 30/fps); +per_frame_11=beat = max (max (bass, mid), treb); +per_frame_12=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_13=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_14=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_15=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_16= +per_frame_17=FR = if(is_beat,if(above(FR,0),-1,1),FR); +per_frame_18= +per_frame_19=q2=q2+(above(bass,1.3)*sin(time)*.02); +per_frame_20= +per_frame_21=rot=(rot+q2)*FR; +per_frame_22= +per_frame_23=zoom=zoom+(above(bass,1.3)*bass*.03); +per_frame_24= +per_frame_25=sy=sy+(above(treb_att,1.2)*treb_att*.002*sin(time)); +per_frame_26=sx=sx+(above(treb_att,1.2)*treb_att*.002*sin(time)); +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret.xyz = tex2D( sampler_main, frac(uv) ).xyz; +warp_5=` +warp_6=` // take the difference between the crisp and blurred images, +warp_7=` // then add it back into the image. Creates spots and stripes over time. +warp_8=` float3 b = lerp(GetBlur2(uv),GetBlur1(uv),uv_orig.x);//GetBlur2(uv); +warp_9=` ret.xyz += (ret.xyz - b)*0.3 - 0.04; +warp_10=` ret.xyz *= 0.95; +warp_11=` +warp_12=` // add noise: +warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; +warp_14=` ret.xyz += 0.04;//(tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.3; +warp_15=` +warp_16=` // desaturate over time, to keep the globs white +warp_17=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); +warp_18=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 uv1 = uv-.5; +comp_5=` +comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; +comp_7=` +comp_8=` +comp_9=`float2 hor = float2 (texsize.z,0); +comp_10=`float2 ver = float2 (0,texsize.w); +comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); +comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); +comp_13=`float2 dz = float2 (dx,dy); +comp_14=` +comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; +comp_16=`float3 dots = saturate(.03/length(uv1)); +comp_17=` +comp_18=` +comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); +comp_20=` +comp_21=`ret = ret1; +comp_22=`} |